![22cans mobile game 22cans mobile game](https://www.droidgamers.com/wp-content/uploads/2016/09/The-Trail-Android-Game.jpg)
Ī freemium iOS version of the game was released 7 August 2014, and the Android version was released on 27 November 2014. As of 13 September 2013, Godus was released on Steam early access as a beta version.
![22cans mobile game 22cans mobile game](https://images.mmorpg.com/images/heroes/posts/123854.jpg)
As of 21 December 2012, Molyneux had not set a release date for the game. At the close of the campaign, GB£526,563 was raised and five out of the six stretch goals were reached, failing to achieve the goal for Ouya support. 22cans planned to release a prototype of the game on 13 December 2012, in an effort to attract more backers to the campaign. Although the game was only funded two days before the campaign ended, any remaining pledges would be put towards stretch goals which would add features to the game such as more single-player modes, a cooperative mode, and adding support for Linux and the Ouya platform. The company launched a Kickstarter campaign to help crowdfund the costs of producing the game, and the campaign met its funding goal of GB£450,000 ( US$732,510) on 20 December 2012. With a staff of 20 people, the studio released its first game, Curiosity – What's Inside the Cube?, on 6 November 2012, and began working on Godus. Molyneux left his position at Microsoft in March 2012 to found 22cans. The game is the spiritual successor to Molyneux's earlier creation, Populous, and is inspired by his other titles: Dungeon Keeper and Black & White. Godus was the effort of game designer Peter Molyneux and his development studio 22cans. As the population grows, you will be rewarded with cards that will give you access to more "powers" and grant new abilities and behaviors to your followers as well. You will need to build more housing dwellings, and as you do, the population that "worships" you will be increased. The player will be able to explore at least one other world after finding a certain ship and gathering enough resources to repair it.
![22cans mobile game 22cans mobile game](https://attackofthefanboy.com/wp-content/uploads/2016/09/The-Trail-Molyneux.jpg)
Different levels need more "Belief" than usual. The main feature of this game is that the player is able to redesign the land levels at will. By using this strategy, the player will explore the world and improve the population through the ages. They will "Breed" a worker, who will build another tent to live in. Once the player leads them to the "Promised Land", they will settle down and build a tent. The player starts out by saving a man and a woman from drowning.
#22cans mobile game update#
As of December 2021, 7 years after the last update on the PC version, the game is still being advertised as early access. The contract of the lead developer of the game, Konrad Naszynski, expired 28 June 2016, and it has been reported that there is no one left working on the PC version. While the mobile versions of the game continue to be updated, the early access Steam release has yet to see an updated beta since 2016. Godus was designed by Peter Molyneux, who described it as the spiritual successor to his earlier creation, Populous. The company launched a Kickstarter campaign to raise funds and met their funding goal of GB£450,000 ( US$732,510) on 20 December 2012. Godus was a god video game developed by the independent company 22cans and published by DeNA.